Mar 21, 2006, 02:39 AM // 02:39
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Poisonous Axekicker
Warrior/Ranger
Attributes:
Axe Mastery: 12+1+3=16
Wilderness Survival: 8
Strength: 10+2=12
Skills:
1.) Battle Rage {E}
2.) Dismember
3.) Executioner's Strike
4.) I Will Avenge You
5.) Troll Unguent
6.) I Will Survive
7.) Apply Poison
8.) Rez Sig
This build is meant for huge damage output and good tanking. Battle Rage is your speedboost, and helps for good adrenaline. Dismember with Executioner's Strike will lay a Deep Wound followed by a good damage attack, while IWAY will help if you team is dead, Troll Unguent will help regardless of your condition will health regen, and IWS (I Will Survive) will help if you're getting pounded on with conditions, kind of like those damn assassins
Of course the whole point is the Apply Poison that will get your Axe to do some Poisonous Damage, yet the build can offer some tanking and speedboosts that will get you going in no time.
Last edited by Wretchman Drake; Mar 26, 2006 at 08:05 PM // 20:05..
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Mar 21, 2006, 03:27 AM // 03:27
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#2
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Wretchman Drake
and with weakness an Executioner's Strike should be damn good damage by this time
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Do you know what Weakness actually does?
__________________
People are stupid.
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Mar 21, 2006, 03:31 AM // 03:31
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#3
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Quote:
Originally Posted by Savio
Do you know what Weakness actually does?
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That foe attacks with less damage and don't they take more damage? Please go easy on me I haven't played for almost 6 months besides about 10 1 day sessions
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Mar 21, 2006, 03:33 AM // 03:33
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#4
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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They deal less damage but they don't take more. Just take Axe Twist out of your builds.
__________________
People are stupid.
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Mar 21, 2006, 03:38 AM // 03:38
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#5
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Thanks, I just saw that on Guild Wiki. No problem, say hello to Axe Rake
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Mar 21, 2006, 06:05 PM // 18:05
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#6
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Why are you using Tigers w/o any Beast Mastery? IS it really worth it then?
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Mar 21, 2006, 10:08 PM // 22:08
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#7
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Pre-Searing Cadet
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i wud put cyclone axe in there, with apply poison its stupid not to, with cyclone axe u can poison multiple targets with one swing+its gets adren up faster
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Mar 21, 2006, 10:21 PM // 22:21
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#8
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I like this better with a sword, you can get bleeding and poison working together very quickly. Drop some points out of wilderness survival and put them in strength. Drop troll unguent and use heal sig. Drop winnowing and use sprint or bulls charge (elite) to chase down runners.
Just my opinion.
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Mar 21, 2006, 10:22 PM // 22:22
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by Aotis Shamrock
i wud put cyclone axe in there, with apply poison its stupid not to, with cyclone axe u can poison multiple targets with one swing+its gets adren up faster
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It's stupid not to... in PvE...maybe. This isn't PvE that they're building for.
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Mar 22, 2006, 12:32 AM // 00:32
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#10
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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for RA, even TA, cyclone axe with apply poison is a good idea.
specially in RA, with so many warriors anyway. the fights are often in close quarters to eachother.
PvE, yes it does work lots better, but still good for PvP RA/TA.
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Mar 22, 2006, 01:28 AM // 01:28
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Apply poison in my opinion would definitely work better with a sword build since degen from bleeding and poison with a gash deepwound behind both would just be pain incarnate...
Thing is, that doesn't work on people like me with Plague Touch. You poison me, I poison you and your whole team...
However, isn't apply poison better for people who change targets faster?
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Mar 22, 2006, 04:12 AM // 04:12
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#12
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I didn't even notice the lack of Beast Mastery. If I had my own computer with GW I'd do it myself but it's been so long. I'll updated eventually.
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Mar 22, 2006, 05:41 AM // 05:41
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#13
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Down the street from ure mom
Guild: RoFs
Profession: W/
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it looks pretty good but the Energy req of apply poison is a little high unless u have gladiators armour
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Mar 22, 2006, 11:35 AM // 11:35
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#14
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Banned
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Quote:
Warrior/Ranger
Attributes:
Axe Mastery: 12+1+3=16
Wilderness Survival: 10
Strength: 8+1=9
Skills:
1.) Tiger's Fury
2.) Eviscerate {E}
3.) Executioner's Strike
4.) Axe Rake
5.) Troll Unguent
6.) Winnowing
7.) Apply Poison
8.) Rez Sig
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No Speedboost. You'll be kited constantly. Use sprint, or in this case, perhaps stormchaser.
No Beast Mastery. Tiger's last for 4 seconds. You can't possibly share Axe, Strength, Wilderness, Beast Mastery at the same time. Drop either Beast or Wilderness. If drop beast use frenzy.
Spirits aren't really useful since they buff enemies too, and in RA(I suppose your using this build in it) 50% are wars and rangers.
You must have a space for Penetrating Blow. Evis->Exe->Penetrating almost takes out a soft caster.
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Mar 26, 2006, 08:05 PM // 20:05
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#15
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Updated.
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